Mar 22 2020

Auto seller #Auto #seller

Auto seller


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Auto Seller [B18]

This mod adds the ability to Auto Sell items from the trade window using a set of editable rules. These rules can be created and edited via the overview window.

So, You’ve been hoarding a ton of weapons and apparel you’ve been hoping to sell, or you’re frequently harvesting and selling something, but you’re getting sick of adjusting sliders for all your hundreds of items. This is mod will make your life easier. After you setup your rules for selling on the overview tab, selling will be only one button press away.

you can create rules for damage equipment, sell only of a certain quality, or even items made from a certain material. Do you have a surplus of stock but don’t want to sell everything, you can do that aswell.

Additional Info
You’ll now need to build a Trade Reports Printer so you can create rules for you colony, and if you have more than one colony, you’ll need to build one there as well since each colony can have its own set of buy/sell rules.

when sending caravans to other places, be sure to take a Shopping List with you. A Shopping List is like a hand held set of rules that you can use when sending your caravan to trade with other faction bases.

You can get Shopping Lists from using the Trade Reports Printer, this will create a list with a copy of the Trade Printers stored rules (please note when using player caravans to trade, that the rules only apply to items your caravan and the other faction base are carrying).

If AI Selling is enabled it will, by default give a job to one of your wardens, you can however select a preferred negotiator if you have a colonist you use as a designated trader (that person still has to be a warden or he wont go to the comms console). Social is also gained during the job.

when Improved Stack behaviour is enabled, it will treat similar items of differently values as one stack, so that if you have a keep value of 5, you’ll only be left with 5 of that item type (rather than keeping 5 in each different valued stack). If you prefer the old behaviour, or if you think it’s causing problems with trading, it can be turned off.

Coloured Rule Comparison will apply a colour to each rule in the rule list to aid in creating exceptions or tracking down rules that have no impact. Red means the rule has no impact on trading and is overridden by another rule, these red rules should be removed or edited. Amber means the rule has partial impact on trading, and is partially overridden by another rule good for when trying to create exceptions. Green means the rule has full impact on trading, no other rule interferes with this rule (note that it will still be green if it overrides an earlier rule).

Livestock Rules Work differently to Item Rules, you cant specify a minimum amount to keep since each animal or person is unique, you can however specify exceptions so you don’t sell someone named bob for example. Exceptions are set on a per rule basis.

Buying Rules can be set buy creating a rule as normal, and setting the Reorder Point and Restock Levels. when your stock goes below the Reorder Point, you will buy stock up to the Restock Level. By setting Sell Point and Reorder Points, you can avoid getting too low levels of stock or storing too much of an item.

For Advanced rules, if a rule is set as an ‘Any’ thing, a button will become available for more in depth rule editing, including individual selling and buying levels for the rules category. Advanced rules also allow you to exclude an item from the Rule.


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